<html>
<head>
  <title>Test that clicking on plugins transfers focus correctly</title>
  <style>
  embed { width:200px; height:200px; }
  </style>
</head>
<body>

<p><input type="text" id="input"></input>
<p><embed id="p1" type="application/x-test" wmode="window" paintscript="didPaint('p1')">
   <embed id="p2" type="application/x-test" paintscript="didPaint('p2')"></p>

<script type="text/javascript">
var SimpleTest = window.opener.SimpleTest;
var is = window.opener.is;
var ok = window.opener.ok;
var todo = window.opener.todo;
var info = window.opener.info;

SimpleTest.waitForExplicitFinish();

// We don't want to trigger native mouse events until the document is fully
// loaded and each plugin has painted once.
var expectPaints = 2;
var loaded = false;
function didPaint(id) {
  ok(--expectPaints >= 0, "Got plugin painted event from "+id);
  document.getElementById(id).setAttribute("paintscript", null);
  if (expectPaints == 0) {
    if (document.readyState == "complete") {
      theTest();
    } else {
      info("Waiting for document load to continue");
      window.addEventListener("load", function() { theTest(); });
    }
  }
}

//
// Begin the test
//
function theTest() {

const Cc = SpecialPowers.Cc;
const Ci = SpecialPowers.Ci;
var gWindowUtils = SpecialPowers.wrap(window)
                                .QueryInterface(Ci.nsIInterfaceRequestor)
                                .getInterface(Ci.nsIDOMWindowUtils);

var nativeMouseDown;
var nativeMouseUp;

function nativeClickElement(id) {
  return function() {

    var element = document.getElementById(id);
    var bounds = element.getBoundingClientRect();
    var x = (bounds.left + window.mozInnerScreenX + 10);
    var y = (bounds.top + window.mozInnerScreenY + 10);

    SimpleTest.executeSoon(function () {
      gWindowUtils.sendNativeMouseEvent(x, y, nativeMouseDown, 0, element);
      gWindowUtils.sendNativeMouseEvent(x, y, nativeMouseUp, 0, element);
    });
  };
}

function done() {
  // Something about this test is losing focus to the OS intermittently, remove
  // the windowed plugins and wait for this window to be focused before
  // continuing. (Bug 874843)
  for (var p of [ "p1", "p2" ]) {
    p = document.getElementById(p);
    p.parentNode.removeChild(p);
    p = null;
  }
  SimpleTest.waitForFocus(window.opener.childDone, window);
}

var step = 0;
var steps = [
  { event:"focus", id:"input", action:nativeClickElement("p1") },
  { event:"blur", id:"input" },
  { event:"focus", id:"p1", action:nativeClickElement("p2") },
  { event:"blur", id:"p1" },
  { event:"focus", id:"p2", action:nativeClickElement("input") },
  { event:"blur", id:"p2" },
  { event:"focus", id:"input", action:done }
];

function handleEvent(event) {
  if (step >= steps.length)
    return;

  var s = steps[step++];
  is(event.type, s.event, "Check event type");
  is(event.target.id, s.id, "Check event target");

  if (s.action) {
    SimpleTest.executeSoon(s.action);
  }
}

var elems = ["input", "p1", "p2"];
for (var i = 0; i < elems.length; ++i) {
  var e = document.getElementById(elems[i]);
  e.addEventListener("focus", handleEvent, false);
  e.addEventListener("blur", handleEvent, false);
}

function doTest() {
  input.focus();
}

if (navigator.platform.indexOf("Mac") >= 0) {
  nativeMouseDown = 1; // NSLeftMouseDown
  nativeMouseUp = 2; // NSLeftMouseUp
  SimpleTest.waitForFocus(doTest, window);
} else if (navigator.platform.indexOf("Win") >= 0) {
  nativeMouseDown = 2; // MOUSEEVENTF_LEFTDOWN
  nativeMouseUp = 4; // MOUSEEVENTF_LEFTUP
  SimpleTest.waitForFocus(doTest, window);
} else {
  // XXX(johns): our gtk2 sendNativeMouseEvent doesn't support clicks
  todo(false, "Platform not supported");
  done();
}

} // function theTest
</script>

</body>
</html>
